In an interview with GamesIndustry.biz, studio head at Crystal Dynamics, Scott Amos, shared how much they have expanded for Marvel’s Avengers

following the Tomb Raider trilogy.”From our side, it’s the biggest thing that we’ve ever done,” Amos said. “We now have five studios working together to pull this off. Crystal Dynamics at Redwood Shores, we opened a new studio in Bellevue called Crystal North West. We have our partners in the Netherlands, Nixxes, which has a big team of people who we’ve worked with for 20 years. Eidos Montreal was our sister studio for all of Tomb Raider, so they’re working on this. And even Square Enix Japan has folks from the tech group working with us.”

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Amos detailed that they wanted to go beyond their previous boundaries with Marvel’s Avengers, which is why they expanded to five studios for the game. With that, came dozens of internal changes, such as work flow and the entirety of the creation process.

“We’ve had to change how we work, how we are organised as a team, the number of people we need to do this, the number of external partners… We’ve had to go hire experts like Shaun Escayg, who is our creative director. He told stories for Uncharted and The Last of Us [at Naughty Dog], we needed him to help tell this story. Dave Fifield was a game director who worked on Halo and Call of Duty, we needed him to help us with multiplayer,” Amos said.

Amos explained they specifically looked for experts in their respective fields, such as God of War’s Vince Napoli.

Marvel’s Avengers E3 2019 Reveal Trailer Screenshots

“Vince Napoli, he’s our lead combat designer, he just did God of War, come help us with the combat. We cherry-picked the best of the best and said: ‘Let’s put this together in a new way for something bigger than we’ve ever done.'”

Along with the five studios, Amos said the other largest factor for the game is Marvel themselves, saying the relationship is more of a partnership rather than a collaboration.

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“They’re embedded with us as a team. We talk to them daily. We send them everything we’re working on, we have builds they play and get feedback. We bring them to the studio and go through it together,” Amos said.

For more on Marvel’s Avengers, read about how Napoli wants every superhero to play differently from one another, how the campaign for Marvel’s Avengers is actually single-player only, and check out how to preorder the game, along with every other major game from E3 2019.


Jessie Wade is the new Homepage Editor at IGN. Chat with her on Twitter @jessieannwade.



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