Even better, this difficulty scaling will work for the entirety of Monster Hunter World, including old and new missions, and won’t require the Iceborne expansion for it to work. In base Monster Hunter World, there are only two difficulties: single-player and multiplayer, and once a quest gets scaled up to multiplayer, it will never scale back down.
No news as to when this fine-turned difficulty scaling will be added, but it will work during the free Monster Hunter World: Iceborne beta, starting as soon as this weekend. And no, you don’t need to own Monster Hunter: World to play the Iceborne beta. Check out more features you can expect during the beta at the PlayStation Blog.
Check out every new monster announced so far for Monster Hunter World: Iceborne in the slideshow below.
We got to go hands-on with Monster Hunter World: Iceborne during E3 this year, and we were most excited by one of Monster Hunter World: Iceborne’s smallest new features: jewel slots on mantles! Make sure to read more about that in our Monster Hunter World: Iceborne preview, which includes additional information about weapon functionality, the clutch claw, endemic life, monsters, and more.
Monster Hunter World: Iceborne releases September 6 on the PS4 and Xbox One, and will release sometime this winter (for the northern hemisphere, at least) for the PC. You can read up on everything else revealed about Iceborne here, as well as some fan-favorite monsters we want to see return here.
Casey DeFreitas is an Editor at IGN who loves monster hunting, slaying, and catching. Catch her on Twitter @ShinyCaseyD.