So I explored the apartment more. I found a ventilation grate in the bedroom, so I removed it and hid the knife inside. I talked to my wife some more, telling her what was about to happen before it happened. She was understandably perplexed, and so I was unable to convince her to leave the apartment with me. The cop forced his way in and restrained us both. Loop over. On the next round, I hid in the living room closet, found a cell phone in my wife’s purse, and waited for him to come in again. I called 911 – you have to actually dial, leading me to wonder if you’ll eventually need or want to call other phone numbers to try and solve the mystery – and the police said they’d be on the way, but the man in the apartment found me first. Loop over. I didn’t get too far in my 20-ish minute demo, nor did I expect to. But I am now even more intrigued, and I wanted to keep playing to try and solve the mystery.
12 Minutes is being directed by Luis Antonio, a Rockstar alum who also did the art for Jonathon Blow’s 2016 masterpiece The Witness. He told me that an adventure game veteran should expect to finish the game in 6-8 hours, which is approximately 30-40 loops. He also said that design work is done, and the team is now focused on animations, which were admittedly rough in the early build I played, as well as voice work; I read the dialogue in text form during my hands-on.
Apparently, 12 Minutes has been on Microsoft’s radar for a while now. The Xbox team confirmed to me that it is the game that ID@Xbox head Chris Charla was referring to in this March 2018 appearance on Podcast Unlocked, our weekly Xbox show. Based on what I saw and played, Charla’s excitement was well-placed. I will be following 12 Minutes’ progress closely, and I highly recommend you do the same.
Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.