As far as the gameplay goes, it was just as smooth and stutter-free as you would expect really, and it felt not different from playing on a personal machine with no networking mumbo jumbo involved at all. It was just that smooth. The graphics weren’t quite at “Ultra” settings but it certainly looked good enough. The most important aspect was just that, to borrow a phrase from Google’s competitor, it “just worked.” We fired up the game’s launcher in Chrome, and the game started in just a few seconds. Running around and blowing up demons felt exactly the same as when I played the game on my personal godlike gaming machine at home.
Of course, there’s always a rub. For now it’s that the Stadia team is only talking about 1080p/60 in terms of performance, and 4K details are still forthcoming. So far the company hasn’t demo’d 4K, but says it’s coming soon. Also Google has only announced roughly 30 titles so far for Stadia, which is obviously way too paltry. Still, that list will grow, and we all know Google has some deep pockets, so it’ll be interesting to see how that takes shape before the service’s launch in November 2019.
Josh Norem is IGN’s Executive Editor for Tech. When he’s not upgrading his PC he’s managing Gertie’s social media accounts.