QuakeCon 2018 is now in full swing and we’ve already had some big reveals, with the first Doom Eternal gameplay video making its debut and confirmation that Doom Eternal is coming to Nintendo Switch. Bethesda’s other major upcoming game, Fallout 76, is also set to have a big QuakeCon. The post-apocalyptic online RPG will be the focus of a panel and Q&A session taking place at the event from 9 AM PST / 11 AM CT / 5 PM BST. You don’t have to be there to see it though, as GameSpot will be hosting a livestream right here and delivering the breaking news as it happens.
The Fallout 76 panel will feature series producer Todd Howard, who will be joined by other developers from Bethesda Game Studios. Along with revealing new information about the broader game experience and fielding questions from fans, Bethesda has promised there will be a “deeper dive into the character system and Perks coming in Fallout 76.” You’ll be able to see all of that by watching the video below.
Fallout 76 was officially revealed in June and took center stage at Microsoft’s E3 press conference. Todd Howard appeared on stage during the Xbox press conference and revealed Fallout 76 is an online multiplayer game that tasks players with rebuilding the Wasteland. The actual world is purportedly four times the size of Fallout 4, and it’s set before the events of the other mainline Fallout titles. Players emerge from Vault 76 and find themselves responsible for forging a new beginning.
Fallout 76’s release date has been confirmed as November 14, however a beta will be held before its release. Bethesda has said the Fallout 76 beta will be accessible to Xbox One owners first, followed by other platforms. Interestingly, Bethesda has opted to bypass Valve’s Steam platform for the PC version of Fallout 76 and its beta.
“The PC version of Fallout 76, for both the B.E.T.A. and the launch, will be available only via Bethesda.net, not on Steam,” a Bethesda representative previously said. Previous entries in the Fallout series have been available on Steam, but distributing the game through Bethesda’s own services would allow the company to avoid paying Valve a cut from sales.