2016’s Doom surprised folks when it first launched. Touted as a franchise reboot, many had not anticipated that the game would fare so well, as the limited footage people had seen only gave brief glimpses of what to expect. But when the game finally released, it received glowing reviews. GameSpot’s Peter Brown praised the game, saying, “It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades.”
Bethesda recently confirmed Doom would receive a sequel, titled Doom Eternal, for PS4, Xbox One, and PC. In the brief time creative director Hugo Martin and director Marty Stratton took to the stage at the Bethesda E3 press conference to talk about the game, they were able to confirm at least a few details. To ensure you’re kept up to date on everything there is to know about Doom Eternal, we’ve compiled all the information we have on the game so far. More details will be announced at QuakeCon 2018, so be sure to check back here for a detailed rundown of everything revealed.
What Is Doom Eternal?
Doom Eternal is set sometime after the events of 2016’s Doom. Not much is known about Eternal’s premise aside from the fact that it takes place on an Earth overrun by the forces of Hell.
From a gameplay perspective, it has been confirmed that there will be twice as many varieties of demons as there were in the first game. Based on the trailer, Cacodemons, Barons of Hell, Pain Elementals, Arch-Viles, Arachnotrons, Imps, and Revenants are likely to return. However, aside from these demons, we know next to nothing about what new additions might be introduced to Doom’s formula this time around.
So, When Can I Hear More?
Lucky for you, Bethesda will be debuting Doom Eternal gameplay at this year’s QuakeCon. You need simply tune in to the keynote presentation at 9 AM PT / 12 PM ET / 5 PM UK / 2 AM AU on Friday, August 10.
Bethesda has not confirmed a release date for Doom Eternal at this time. We’re hoping we’ll at least get a potential window at QuakeCon 2018.