The Fan service video game genre has seen something of a renaissance of late. Gal*Gun 2 does a fair share of work to add to this, both by refusing to shy away from its preferred social poison, and by refusing to compromise the innate game to accomplish it.

Gal*Gun 2 is an primarily an On-Rails shooter game. It involves blasting cute girls with a cursor until they keel over in ecstasy. There are additional modes and your avatar can be moved a bit. You can decide on costumes, choose which missions to undertake, and pursue romance routes with various heroines. The graphics and sounds are good too.

However, Gal*Gun 2’s greatest gameplay feature is adaptive difficulty.

Anyone who can move a cursor around the screen and press the X button can play Gal*Gun 2. At its core, the game is very simple. Girls each possess one of 4 weakspots – head, chest, torso or legs. If you aim for these you’ll KO the girl in one hit. But even if you don’t, you can spam shots and girls will go down in just a couple hits.

The game is complicated by the appearance of miniature demons. They too can be shot, and vacuumed up to raise the score. Between shooting girls and shooting demons, you have pretty much covered Gal*Gun 2, but like all fine on-rails shooters, the HELL is in the details.

The game keeps track of how many enemies you’ve managed to one-hit KO since you last took damage. This is your Combo score. As your combo score gets higher, tougher and tougher enemies appear. The longer you go without taking damage, and the more perfectly you play, the more the game throws at you. While virtually every stage can be safely cleared by cursoring every foe and mashing the X button, your score will reflect the occasional damage you’re taking – high value enemies just won’t appear.

Between understanding the mechanical nuances of the shooting, exploring the fanservice elements of the game, and trying to perfect each “route”, Gal*Gun 2 is a game that seduces you into trying to perfect it.

It’s very well made. I am fully aware that the topic matter will be more than enough to level plenty of self-serving, negative reviews… I for one don’t play Grand Theft Auto, despite being aware what a great series of games it is, because I can’t tolerate that level of violence. Fan service games are their own genre, and should be measured as such on the merits of the offering.

Gal*Gun 2 delivers, by hosting the fan service without losing the gameplay.



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